Log Number System Reference: EE480 Advanced Computer Architecture

Let's start with some generic theory behind LNS....

Unlike floating point, which is now largely defined by the IEEE 754 standard, LNS (Logarithmic Number System) representations are not really well standardized. There are a variety of variations, none of which has really become a universally-accepted standard... which is odd, because LNS can deliver better accuracy and higher speed than similar-precision floating point. Generally, everybody agrees to use a base of 2, but there's very little else agreed upon. Let's initially ignore the notation issues and talk about algorithms:

log(a*b) = log(a) + log(b)
Using LNS, multiplication is implemented by addition. This is a huge benefit, and is the primary advantage quoted for LNS.
log(a^2) = log(a) * 2
An obvious corrolary of multiply, squaring is a multiply by 2, which can be implemented by a simple shift -- with zero logic delay.
log(a^0.5) = log(a) / 2
A less-obvious corrolary of multiply, square root is a divide by 2, which can be implemented by a simple shift -- with zero logic delay. This is particularly significant for distance formulas.
log(a/b) = log(a) - log(b)
Perhaps more impressive than multiply, division becomes subtraction. This is a huge advantage over floating point, where division would require either integer division or guess-and-iterate computation of the reciprocal.
log(a+b) = log(a) + log(1 + pow(base, log(b)-log(a)))
You knew there was a catch: add is terrible. The above formula allows efficient computation if we can create a lookup table for log(1 + pow(base, d)) values, indexed by d, the difference between the LNS values of b and a. In fact, we use a simpler alternative way to compute this table: table[log(b)-log(a)] = log(a+b) - log(a). What makes that simpler is the fact that rounding gets handled correctly with no additional fuss.
log(a-b) = log(a) + log(1 - pow(base, log(b)-log(a)))
Yup; subtraction requires a different lookup table from addition. Note however that LNS values are just magnitudes with a separate sign, so the choice of add or subtract is really triggered by whether the signs of a and b differ or not. The computation of the lookup table here also can be done using the same trick to ensure rounding is as accurate as possible.
a>b = log(a) > log(b)
It might be obvious (or not?), but bigger values have bigger logs. Thus, comparison is straightforward.

Here are some generic references to LNS:

Our LNS Encoding

Bit Positions
Value Type 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Normal LNS Value Sign Fixed-Point Positive Log representing value in [2.95469e-39 .. 3.36617e+38]
Zero 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Not-A-Number 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+Infinity 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
-Infinity 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Because 0x0000 and 0x7fff are treated specially (as 0 and infinity), the minimum representable value corresponds to 0x0001 and the maximum is 0x7ffe. These values are magnitudes only, made signed using the separate sign bit. Because the magnitude range exceeds that of a 32-bit IEEE 754 float, we cannot use float computations to encode or decode magnitudes; however, it is well within the range and accuracy of double. Thus, the encoding of the magnitudes is sepcifed by two functions mapping between double and our LNS magnitudes. The first converts a mag into the corresponding double:

double
mag2double(mag m)
{
 	return(pow(2.0, ((double) m) / 128.0) / pow(2.0, 128.0));
}

Note that pow(2.0, 128.0) is already problematic for a float representation. The second performs the opposite transformation:

mag
double2mag(double d)
{
 	return((mag) (log2(d * pow(2.0, 128.0)) * 128.0));
}

However, there is a slight issue here involving rounding -- these routines don't round. This means that values can be as much as one least-significant-bit off from the best value.

Our LNS CGI

LNS encoding is strange enough, and we're using a slightly stranger encoding still, so it's useful to be able to play with it. For that, I've created this 16-bit LNS Conversions CGI. It's a simple WWW form that you can use to convert between decimal values and LNS, as well as to perform LNS negate, multiply, divide, add/subtract, and compare.

Our LNS Algorithms

Ok, so you get the basic idea... the catch is that you need algorithms. Here, algorithms are presented for each of the LNS operations in the Logick instruction set. For all of these algorithms, a few definitions are needed:

#define	SIGN	0x8000
#define	ONE	0x4000
#define	ZERO	0x0000
#define	LNSNAN	0x8000
#define	POSINF	0x7fff
#define	NEGINF	0xffff
#define	INFINITE(V)	(((V) & POSINF) == POSINF)

Also note that lns refers to a complete LNS value as an integer, while mag refers simply to the unsigned LNS magnitude.

Multiply: the ml instruction

Aside from a variety of special cases, the key to multiplication is addition of signed log values... which, unfortunately, our aren't. The encoding we use essentially adds a bias of ONE, so that bias needs to be subtracted before the add, and reapplied after.

lns
lnsmul(lns a, lns b)
{
	if ((a == LNSNAN) || (b == LNSNAN)) return(LNSNAN);
	if ((a == ZERO) || (b == ZERO)) return(ZERO);
	if (INFINITE(a) || INFINITE(b)) {
		return(POSINF | ((a ^ b) & SIGN));
	}
	lns s = (a ^ b) & SIGN;
	mag m = ((a & POSINF) -ONE) + ((b & POSINF) - ONE);
	m += ONE;
	if (m >= POSINF) m = POSINF;
	return(s | m);
}

Divide: the dl instruction

Much like multiply, divide becomes subtract after checking various special cases. The same ONE bias removal and reapplication is needed.

lns
lnsdiv(lns a, lns b)
{
	if ((a == LNSNAN) || (b == LNSNAN)) return(LNSNAN);
	if (b == ZERO) return(LNSNAN);
	if (a == ZERO) return(ZERO);
	if (INFINITE(b)) {
		if (INFINITE(a)) return(LNSNAN);
		return(ZERO);
	}
	if (INFINITE(a)) return(a);
	lns s = (a ^ b) & SIGN;
	mag m = ((a & POSINF) -ONE) - ((b & POSINF) - ONE);
	m += ONE;
	if (m >= POSINF) m = POSINF;
	return(s | m);
}

Compare: the cl instruction

Comparisons of LNS value are fairly straightforward. Although bit positions do not have simple weightings, incrementing the unsigned LNS magnitude as a binary number still produces a monotonically increasing sequence of values. Thus, comparisons are essentially identical to how sign+magnitude integer values would be compared. They are not quite the same, however, because we have four special values that require some special handling.

Rather than testing a specific condition, the compare logic here returns a 2-bit number specifying what the relationship between the values compared is:

#define	ISEQ	0	// equal
#define ISLT	1	// less than
#define ISGT	2	// greater than
#define ISUNDEF 3	// relationship not defined

That seems simple enough, but what's that ISUNDEF thing? Well, some comparisons have undefined results. It's fairly obvious that nan isn't related to any value, including nan. There is some ambiguity about relationships involving inf; this suggests that inf is treated much like any other value, but it really is a little dicey to be saying inf==inf, because they might really be representing entirely different numbers that both happen to be larger than is directly representable. In any case, the IEEE 754 standard suggests inf==inf, so we'll stick with that.

int
lnsrelate(lns a, lns b)
{
      	if ((a == LNSNAN) || (b == LNSNAN)) return(ISUNDEF);
 	if ((a & SIGN) != (b & SIGN)) return((a & SIGN) ? ISLT : ISGT);
	if (a == b) return(ISEQ);

	/* Unsigned compare magnitude, but flip result if sign was negative */
	mag ma = (a & POSINF);
	mag mb = (b & POSINF);
	if (a & SIGN) {
		return((ma < mb) ? ISGT : ISLT);
	} else {
		return((ma < mb) ? ISLT : ISGT);
	}
}

Negate: the nl instruction

Negation is simply a matter of flipping the sign bit -- except if the value is 0 or nan.

lns
lnsneg(lns a)
{
	return((a & POSINF) ? (a ^ SIGN) : a);
}

Add: the al instruction

As always for LNS, addition is a complicated thing. In fact, it's a bit more complicated by the fact that it is adding signed values, so an addition of values with differing signs is a subtract. The complex non-linear mappings described above for add and subtract need to be implemented by table lookup from the appropriate one of two tables. The catch is that we don't want huge tables, and the obvious structure would be two tables that each contain as many entries as the range of b-a -- because either a or b could be larger, the 15-bit magnitude subtraction has a range of 16 bits, so there would be 65,536 entries in each table. In other words, the two tables would occupy a total of 262,144 bytes... which is too much.

The first thing we do to simplify the tables is to impose the constraint that b-a is non-negative, which requires sorting the a and b values, but literally halves the size of the tables. After that, the interesting thing is that the values in each of the two tables look pretty boring -- as in monotonous. In fact, the values in each of the tables are monotonic sequences, so various compression methods could easily be applied. However, even more simply, we can use the fact that the majority of the table entries have an obvious "default" value. The add table entries from 0x03c4 to 0x7ffe are each simply a copy of their index value; this means there are only 964 interesting entries, and a table of 964 entries (or 1,024, to keep indexing easy) can suffice. The subtract table has an even more obvious structure, with all entries from 0x1850 to 0x0x7ffe having the value 0. Of the 6,224 remaining entries, those from 0x03c4 to 0x1850 all have the value 0x0001. Thus, with a little extra logic, the total space needed is no more than 2*964*2=3,856 bytes (or 4,096 bytes if you make the tables 1,024) -- a very reasonable lookup table size.

The following C code works with the 964-element tables:

lns
lnsadd(lns a, lns b)
{
	if ((a == LNSNAN) || (b == LNSNAN)) return(LNSNAN);
	if (INFINITE(a) && INFINITE(b)) return(LNSNAN);
	if (INFINITE(a)) return(a);
	if (INFINITE(b)) return(b);
	if (a == ZERO) return(b);
	if (b == ZERO) return(a);

	lns sa = (a & SIGN);
	lns sb = (b & SIGN);
	mag ma = a & POSINF;
	mag mb = b & POSINF;
	mag m;

	if (ma > mb) {
		ma ^= mb; mb ^= ma; ma ^= mb;
		sa ^= sb; sb ^= sa; sa ^= sb;
	}
	m = mb - ma;

	/* Same sign? */
	if (sa == sb) {
		/* Add */
		if (m < 0x03c4) m = addtab[m];
		return((ma + m) | sa);
	} else {
		/* Subtract */
		if (m > 0x1850) return(mb | sb);
		if (m > 0x03c4) return((mb - 1) | sb);
		return((mb - subtab[m]) | sb);
	}
}

What do the tables look like? Well, here they are in VMEM format. First, addtab:

//addtab[0x0000..0x03c3]
@0000
0080
0080
0081
0081
0082
0082
0083
0083
0084
0084
0085
0085
0086
0086
0087
0087
0088
0088
0089
0089
008a
008a
008b
008b
008c
008c
008d
008d
008e
008f
008f
0090
0090
0091
0091
0092
0092
0093
0093
0094
0095
0095
0096
0096
0097
0097
0098
0098
0099
009a
009a
009b
009b
009c
009c
009d
009e
009e
009f
009f
00a0
00a1
00a1
00a2
00a2
00a3
00a3
00a4
00a5
00a5
00a6
00a6
00a7
00a8
00a8
00a9
00a9
00aa
00ab
00ab
00ac
00ac
00ad
00ae
00ae
00af
00af
00b0
00b1
00b1
00b2
00b3
00b3
00b4
00b4
00b5
00b6
00b6
00b7
00b8
00b8
00b9
00b9
00ba
00bb
00bb
00bc
00bd
00bd
00be
00bf
00bf
00c0
00c1
00c1
00c2
00c2
00c3
00c4
00c4
00c5
00c6
00c6
00c7
00c8
00c8
00c9
00ca
00ca
00cb
00cc
00cc
00cd
00ce
00ce
00cf
00d0
00d0
00d1
00d2
00d2
00d3
00d4
00d5
00d5
00d6
00d7
00d7
00d8
00d9
00d9
00da
00db
00db
00dc
00dd
00de
00de
00df
00e0
00e0
00e1
00e2
00e2
00e3
00e4
00e5
00e5
00e6
00e7
00e7
00e8
00e9
00ea
00ea
00eb
00ec
00ec
00ed
00ee
00ef
00ef
00f0
00f1
00f2
00f2
00f3
00f4
00f4
00f5
00f6
00f7
00f7
00f8
00f9
00fa
00fa
00fb
00fc
00fd
00fd
00fe
00ff
0100
0100
0101
0102
0103
0103
0104
0105
0106
0106
0107
0108
0109
0109
010a
010b
010c
010c
010d
010e
010f
0110
0110
0111
0112
0113
0113
0114
0115
0116
0117
0117
0118
0119
011a
011a
011b
011c
011d
011e
011e
011f
0120
0121
0122
0122
0123
0124
0125
0126
0126
0127
0128
0129
012a
012a
012b
012c
012d
012e
012e
012f
0130
0131
0132
0132
0133
0134
0135
0136
0136
0137
0138
0139
013a
013b
013b
013c
013d
013e
013f
013f
0140
0141
0142
0143
0144
0144
0145
0146
0147
0148
0149
0149
014a
014b
014c
014d
014e
014e
014f
0150
0151
0152
0153
0153
0154
0155
0156
0157
0158
0158
0159
015a
015b
015c
015d
015e
015e
015f
0160
0161
0162
0163
0164
0164
0165
0166
0167
0168
0169
016a
016a
016b
016c
016d
016e
016f
0170
0170
0171
0172
0173
0174
0175
0176
0176
0177
0178
0179
017a
017b
017c
017d
017d
017e
017f
0180
0181
0182
0183
0184
0184
0185
0186
0187
0188
0189
018a
018b
018c
018c
018d
018e
018f
0190
0191
0192
0193
0193
0194
0195
0196
0197
0198
0199
019a
019b
019b
019c
019d
019e
019f
01a0
01a1
01a2
01a3
01a4
01a4
01a5
01a6
01a7
01a8
01a9
01aa
01ab
01ac
01ad
01ad
01ae
01af
01b0
01b1
01b2
01b3
01b4
01b5
01b6
01b6
01b7
01b8
01b9
01ba
01bb
01bc
01bd
01be
01bf
01c0
01c0
01c1
01c2
01c3
01c4
01c5
01c6
01c7
01c8
01c9
01ca
01cb
01cb
01cc
01cd
01ce
01cf
01d0
01d1
01d2
01d3
01d4
01d5
01d6
01d7
01d7
01d8
01d9
01da
01db
01dc
01dd
01de
01df
01e0
01e1
01e2
01e3
01e3
01e4
01e5
01e6
01e7
01e8
01e9
01ea
01eb
01ec
01ed
01ee
01ef
01f0
01f0
01f1
01f2
01f3
01f4
01f5
01f6
01f7
01f8
01f9
01fa
01fb
01fc
01fd
01fe
01fe
01ff
0200
0201
0202
0203
0204
0205
0206
0207
0208
0209
020a
020b
020c
020d
020e
020e
020f
0210
0211
0212
0213
0214
0215
0216
0217
0218
0219
021a
021b
021c
021d
021e
021f
021f
0220
0221
0222
0223
0224
0225
0226
0227
0228
0229
022a
022b
022c
022d
022e
022f
0230
0231
0232
0232
0233
0234
0235
0236
0237
0238
0239
023a
023b
023c
023d
023e
023f
0240
0241
0242
0243
0244
0245
0246
0247
0247
0248
0249
024a
024b
024c
024d
024e
024f
0250
0251
0252
0253
0254
0255
0256
0257
0258
0259
025a
025b
025c
025d
025e
025f
025f
0260
0261
0262
0263
0264
0265
0266
0267
0268
0269
026a
026b
026c
026d
026e
026f
0270
0271
0272
0273
0274
0275
0276
0277
0278
0279
027a
027b
027b
027c
027d
027e
027f
0280
0281
0282
0283
0284
0285
0286
0287
0288
0289
028a
028b
028c
028d
028e
028f
0290
0291
0292
0293
0294
0295
0296
0297
0298
0299
029a
029b
029c
029c
029d
029e
029f
02a0
02a1
02a2
02a3
02a4
02a5
02a6
02a7
02a8
02a9
02aa
02ab
02ac
02ad
02ae
02af
02b0
02b1
02b2
02b3
02b4
02b5
02b6
02b7
02b8
02b9
02ba
02bb
02bc
02bd
02be
02bf
02c0
02c1
02c2
02c3
02c4
02c5
02c5
02c6
02c7
02c8
02c9
02ca
02cb
02cc
02cd
02ce
02cf
02d0
02d1
02d2
02d3
02d4
02d5
02d6
02d7
02d8
02d9
02da
02db
02dc
02dd
02de
02df
02e0
02e1
02e2
02e3
02e4
02e5
02e6
02e7
02e8
02e9
02ea
02eb
02ec
02ed
02ee
02ef
02f0
02f1
02f2
02f3
02f4
02f5
02f6
02f7
02f8
02f9
02fa
02fa
02fb
02fc
02fd
02fe
02ff
0300
0301
0302
0303
0304
0305
0306
0307
0308
0309
030a
030b
030c
030d
030e
030f
0310
0311
0312
0313
0314
0315
0316
0317
0318
0319
031a
031b
031c
031d
031e
031f
0320
0321
0322
0323
0324
0325
0326
0327
0328
0329
032a
032b
032c
032d
032e
032f
0330
0331
0332
0333
0334
0335
0336
0337
0338
0339
033a
033b
033c
033d
033e
033f
0340
0341
0342
0343
0344
0344
0345
0346
0347
0348
0349
034a
034b
034c
034d
034e
034f
0350
0351
0352
0353
0354
0355
0356
0357
0358
0359
035a
035b
035c
035d
035e
035f
0360
0361
0362
0363
0364
0365
0366
0367
0368
0369
036a
036b
036c
036d
036e
036f
0370
0371
0372
0373
0374
0375
0376
0377
0378
0379
037a
037b
037c
037d
037e
037f
0380
0381
0382
0383
0384
0385
0386
0387
0388
0389
038a
038b
038c
038d
038e
038f
0390
0391
0392
0393
0394
0395
0396
0397
0398
0399
039a
039b
039c
039d
039e
039f
03a0
03a1
03a2
03a3
03a4
03a5
03a6
03a7
03a8
03a9
03aa
03ab
03ac
03ad
03ae
03af
03b0
03b1
03b2
03b3
03b4
03b5
03b6
03b7
03b8
03b9
03ba
03bb
03bc
03bd
03be
03bf
03c0
03c1
03c2
03c3
03c4

Next, subtab:

//subtab[0x0000..0x03c3]
@0000
0000
03c4
0344
02fa
02c5
029c
027b
025f
0247
0232
021f
020e
01fe
01f0
01e3
01d7
01cb
01c0
01b6
01ad
01a4
019b
0193
018c
0184
017d
0176
0170
016a
0164
015e
0158
0153
014e
0149
0144
013f
013b
0136
0132
012e
012a
0126
0122
011e
011a
0117
0113
0110
010c
0109
0106
0103
0100
00fd
00fa
00f7
00f4
00f2
00ef
00ec
00ea
00e7
00e5
00e2
00e0
00de
00db
00d9
00d7
00d5
00d2
00d0
00ce
00cc
00ca
00c8
00c6
00c4
00c2
00c1
00bf
00bd
00bb
00b9
00b8
00b6
00b4
00b3
00b1
00af
00ae
00ac
00ab
00a9
00a8
00a6
00a5
00a3
00a2
00a1
009f
009e
009c
009b
009a
0098
0097
0096
0095
0093
0092
0091
0090
008f
008d
008c
008b
008a
0089
0088
0087
0086
0085
0084
0083
0082
0081
0080
0080
007f
007e
007d
007c
007b
007a
0079
0078
0077
0076
0075
0074
0073
0073
0072
0071
0070
006f
006e
006e
006d
006c
006b
006a
006a
0069
0068
0067
0067
0066
0065
0065
0064
0063
0062
0062
0061
0060
0060
005f
005e
005e
005d
005c
005c
005b
005a
005a
0059
0059
0058
0057
0057
0056
0056
0055
0054
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EE480 Advanced Computer Architecture.